Users engage in 770,000 chat sessions per day, with the average chat session lasting 60 minutes. That represents a level of engagement that is enviable among entertainment sites. Some folks like to joke that it’s all sex chat, since there are a lot of racy avatars in IMVU. But Rosenzweig says it’s not a predominant part of the experience. Porn isn’t allowed and the audience is predominantly female.ĭespite its large growth, the company has been able to keep its costs low. Companies such as Linden Lab, which runs virtual world Second Life, have enormous server costs because they have to maintain a physically interconnected virtual world 24 hours a day. But IMVU’s virtual spaces are limited to rooms or scenes (like the beach or an estate), and its content is user-generated. That means that IMVU doesn’t have to buy or lease a lot of new servers or hire a lot of artists as it adds more users or catalog items. IMVU PRODUCTS BIZ SOFTWARE OUR SCREENIE FREEīy contrast, a virtual world owner (without user-generated content and with a continuous virtual world) would have to add a lot of fixed costs as it expands.Software startup companies develop innovative, software-intensive products within limited time frames and with few resources, searching for sustainable and scalable business models. Software startups are quite distinct from traditional mature software companies, but also from micro-, small-, and medium-sized enterprises, introducing new challenges relevant for software engineering research. This paper's research agenda focuses on software engineering in startups, identifying, in particular, 70+ research questions in the areas of supporting startup engineering activities, startup evolution models and patterns, ecosystems and innovation hubs, human aspects in software startups, applying startup concepts in non-startup environments, and methodologies and theories for startup research. We connect and motivate this research agenda with past studies in software startup research, while pointing out possible future directions. While all authors of this research agenda have their main background in Software Engineering or Computer Science, their interest in software startups broadens the perspective to the challenges, but also to the opportunities that emerge from multidisciplinary research. Our audience is therefore primarily software engineering researchers, even though we aim at stimulating collaborations and research that crosses disciplinary boundaries. We believe that with this research agenda we cover a wide spectrum of the software startup industry current needs.Įconomic philosophy for a given configuration mode of production and consumption, in particular from the post-war period is guilty of environmental degradation and current mutations that have negative consequences on social, economic and morale aspects. The logic that inspired the post-war economic growth and development, according to which environment and natural resources are simple tools made in the service of growth, formed and encouraged excessive and quantitatively consumption behaviour. This type of behaviour, chaotic and wasteful, culminated eventually in the economic crisis of 2007. Its effects are still felt in all branches of the Romanian economy. As a side effect, the labour market was destabilized as a result of the bankruptcy of many private companies and there has been registered a high unemployment rate, especially among young people. Thus, in the current socio-economic context, we ask the question: Could be sustainable entrepreneurship the solution that would reconcile the man with himself and with the nature also and at the same time, this may generate profit? The aim of this study is to perform an analysis, involving the observation of the three dimensions of sustainability, which are: people, profit and planet, an analysis that will lead to a formula of sustainable economic growth in Romania. Starting from this consideration, the present paper aims to examine whether representatives of the generation Y from Stefan cel Mare University of Suceava, have inclination toward entrepreneurship and if it is possible to build sustainable businesses which would lead over time to the creation of a sustainable ecosystem, using Lean Startup method. Gamification and the Lean Startup methodology have become buzzwords in academic literature and form the basis for this thesis. The philosophy and method of Lean Startup has received increased attention in entrepreneurship and business practices.
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